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Lugh Crow-Slave
3123
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Posted - 2016.09.17 01:35:32 -
[1] - Quote
-1 use the jammer already in game. -1 jamers should never block cov cynos as cov cynos are the counter to jammers
-1 "short range" of 500km wtf
BLOPS Hauler
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Lugh Crow-Slave
3124
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Posted - 2016.09.17 02:11:49 -
[2] - Quote
side note
zan can i see your redeemer fit mine always feels meh dps wise. i get more out of widow and panther
BLOPS Hauler
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Lugh Crow-Slave
3126
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Posted - 2016.09.17 05:05:29 -
[3] - Quote
this guy does know there are cyno jammers that don't need towers right?
BLOPS Hauler
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Lugh Crow-Slave
3126
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Posted - 2016.09.17 05:07:01 -
[4] - Quote
Rawmeat Mary wrote:Old Pervert wrote:Zan Shiro wrote: rest is as you say why covert bridges exist. YOU can normal cyno jam a system....still have to worry about the ninjya's. In this way a systems is never 100% drop safe.
Sorry also meant to answer this one as well. I don't know of many systems that are only 500km across. With a short range of effect (on an astronomical scale) this does not make a system "safe". It makes the immediate grid safe from "and then they jumped on us". At a cost of dragging around a slow battleship. Any corp with intel will simply have a gate camp waiting for the slow-moving roam. It most definitely has trade-offs. Mandatory warp speed rigged Mach in all fleets.
i think i would just go for a rigged rokh cheaper and can still keep up with cruisers
BLOPS Hauler
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Lugh Crow-Slave
3128
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Posted - 2016.09.17 08:21:05 -
[5] - Quote
Old Pervert wrote:Lugh Crow-Slave wrote:this guy does know there are cyno jammers that don't need towers right? Nope. Didn't know that. Do they not have an anchoring time?
60s 100km range
This idea is not the same as a hicari. A bubble can not give one side grid superiority this ship can. Suddenly fights become who can pop all of the enemies anti cyno ships first. Once you do you drop your jamer just long enough to light a cyno and then put it back up b4 the enemy can react. Now you can flood the field with supers as they disengage
BLOPS Hauler
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Lugh Crow-Slave
3128
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Posted - 2016.09.17 10:31:40 -
[6] - Quote
Caldari 5 wrote:I'm guessing that the associated module for this BS Cyno Inhibitor Ship would have similar drawbacks to the WDFGs on the HICs?
I don't really see an issue with this becoming a thing. The Range Numbers can be tweaked, but the concept is fine.
Only way I see this working is if the ranges were between 20km for t1 and 35-40 for faction max. Then they become a way to limit your enemies options as to where they can deploy. (Keep dreads from dropping 0 on your fax, force a fax to drop at the edge of its range ect. Only issue is I no longer see it working on a BB hull as mobility would be rather important
BLOPS Hauler
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Lugh Crow-Slave
3129
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Posted - 2016.09.17 11:21:25 -
[7] - Quote
Caldari 5 wrote:Lugh Crow-Slave wrote:Caldari 5 wrote:I'm guessing that the associated module for this BS Cyno Inhibitor Ship would have similar drawbacks to the WDFGs on the HICs?
I don't really see an issue with this becoming a thing. The Range Numbers can be tweaked, but the concept is fine. Only way I see this working is if the ranges were between 20km for t1 and 35-40 for faction max. Then they become a way to limit your enemies options as to where they can deploy. (Keep dreads from dropping 0 on your fax, force a fax to drop at the edge of its range ect. Only issue is I no longer see it working on a BB hull as mobility would be rather important Maybe have the opposite of the drawback on speed then, set speed to double max and a penalty to agility during use? forcing it to zig-zag/patrol?
The enemy fleet would only need to get out of range for 1 tick. Besides things don't go well when you try to force a square peg into a round hole
Another issue with making it a T2BB is cost. Each hull would be near 1b meaning large groups would be able to use it all g they like but small groups would have issue. That's double bad when you realise the small groups would have more need of it
BLOPS Hauler
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Lugh Crow-Slave
3133
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Posted - 2016.09.18 03:43:23 -
[8] - Quote
Christopher Mabata wrote: I like this thread more because it continues up a certain skill tree that ends abruptly at cruiser level and could give use to un-specialized 3rd Generation Battleship hulls
How is a Cyno jammer the continuation of a hic? And don't most lines end at cruiser level?
"Filling in a hole" is not a good reason to add a ship unless it would A fill a niche and B be balanced. And this would definitely not be an easy thing to balance. You could also argue the niche is already filed by existing tools
BLOPS Hauler
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Lugh Crow-Slave
3133
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Posted - 2016.09.18 03:45:11 -
[9] - Quote
Christopher Mabata wrote:Rawmeat Mary wrote:No full T2 resists like Hacs, but something along the basic Marauder's resists could be nice (no Bastion).
Maybe keeping the ships in the lower BS DPS range would do the trick for ratting issues, maybe limited cap, or make their special module use a lot of cap, so it can't also sustain an active tank withotu cap boosters or cap transfer. Certainly seems feasible, and after giving it more thought there does need to be a module that does the effect, otherwise having a hull that autoblocks cynos and such could become very broken if say you cloaked it a bit in advance before baiting a fight. It would be like the old "Because of Falcon" bug we saw Yeaaaaaarrrrssss ago or like if a HIC prevented all warping around it by default.
It would be unbalanced even if it was a mod that blocked cynos particularly with the range he wants.
BLOPS Hauler
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Lugh Crow-Slave
3138
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Posted - 2016.09.19 02:23:47 -
[10] - Quote
A t2 BB based of the tire 3 hull would be about 1b of based on the other hulls it would be 800-950 just like the current ones.
It would be a matter of just killing the James as that will remove dps be asure good as killing a cap as far as to isk war and once you can light your Cyno it doesn't matter if up to that point you have lost more dps you have now just won
BLOPS Hauler
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Lugh Crow-Slave
3138
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Posted - 2016.09.19 03:29:29 -
[11] - Quote
Either it's ehp will be low enough that several will be blapable in a large fight or it will be so high that small groups will not stand a chance.
I need to ask have you ever been in a large fleet fight (400+)
As for warping in that will not be an option in null sec where it takes no time at all to get bubbles using HICs and DICS into place and capitals are not fast enough to burn through these
BLOPS Hauler
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Lugh Crow-Slave
3138
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Posted - 2016.09.19 08:18:46 -
[12] - Quote
Caldari 5 wrote: Personally I'd like to see the range, something in the 75 to 100 km range, basically forcing your to either warp or MJD to your target after landing. This in itself makes things more interesting, for bridging in Subcaps.
the majority of things using the cyno can't mjd and will not be able to warp before bubbles are up. you would simply be forced to kill off the enemy cyno jammers b4 your own.
the problems with turning the mobile cyno jammer into a ship mod is that it gives up everything used to balance it. the two biggest ones being
lighting a cyno then imminently stopping your enemy
blocking entire grids
the mobile unit takes 60 seconds to online and can not be anchored with in 100km of another one ensuring gaps in the coverage
BLOPS Hauler
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